You've been trapped in the Grid. You don't know how, or why.
All you know is you're stuck there for 140 years, unless you can escape.
There must be a way...
  • » April 12, 2020

    Release v1.06


    [Customized Launch]


    General / System
    1) Major story-flow changes, and cutscene changes.
    2) [The Lobby] introduced, after beating Floor 1.
    3) Floor 2 is now completely released!
    4) You can no longer "give up" during a Continue.
    5) Music customization added to each floor.
    6) 'Number' hotkeys have changed.
    7) Monstrous amount of system additions for future traps.


    Gameplay
    1) New Skill: Warp (Floor 1)
    2) New Trap: Blast Cannons (Floor 2+)
    3) New Device: Revealer (Shows invisible tiles.) (Floor 2+)
    4) New Device: Charger (Charges up skills.) (Floor 2+)
    5) [Defense] now lasts 50% longer.
    6) [Sprint] now lasts 50% longer.
    7) *Boss 1-5* arena layout overhauled.
    8) The player can no longer skip acquiring key skills.
    -- (The player can still skip acquiring boosts)
    9) Slightly reduced floor 1 travel time.


    Graphics / Interface
    1] Revamped all game lighting (Terrax to Khas switchover).
    2) Graphics customization added to many areas/objects/icons.
    3) Invisible tiles now 'pop' into existance!
    4) Electrical 'Rails' now connect the teleport pads.
    5) The 'Hospital' cutscene temporarily removed.
    -- (It will return, revamping how I'm doing cutscenes.)


    Bugfixes
    1] Boss Flames had the wrong hit animation.
    2) Lag Failsafes for too much 'Sledge' activity implimented.

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  • » March 22, 2020

    Release v1.05


    [Classic Launch]


    General / System
    1. Full release of Omni Classic.
    2. Floor 1 [100% Complete], with Boss and full story.
    3. Floor 2 [40% Complete], with partial story.


    Gameplay
    1. Several objects, traps, and enemies to avoid.
    2. 3 Skills to discover; Defend, Sprint, Recover.
    3. 'Boosts' to also discover in Skill Crates.
    4. Food meter to grant additional Game Continues.
    5. Achievement badges for difficult tasks.
    6. Invisible tiles, launch teleporters, zombies and keepers, and more!


    Graphics / Interface
    1. Coordinates and minimap system, so you don't get lost!
    2. Pre-load systems to help avoid lag.
    3. Options to disable fog and graphically intensive systems.



    What is Omni Classic?
    Omni Classic is the title of Version 1.05 of Omni.
    It was designed to follow the rules layed out in the 5th Annual Driftwood Jam.
    When you play "Omni Classic", you're playing only this version, and no new or custom content that has been added since April 2020.

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