Developer Note: This game is currently delayed due to time constraints and priorities. It will get finished once I've less on my plate and more testing done. For now, the current version is a fully beatable game with ending and credits. Thank you for your immense patience.
  • » February 10, 2019

    New Features & Major Changes
    1. The Full Storyline
    --- The entire storyline is complete.
    --- You can now venture to the world of Alicon.
    2. Drudge Manor is now accessable in Berom, if you find it.
    3. Shade now has a new resident...
    4. The Light/Dark Path System is fully Implimented.
    --- The final details of the game, including the ending
    --- design, skills, and more, are determined by this system.
    --- In future updates/expansions, this system will gain
    --- further value and give more rewards.


    General Changes
    1. All Characters unlock all skills by level 24.
    2. World Map updated to reflect new designs.
    3. A Shrine was added to Shade.
    4. The 'Great Tree' has returned to the forest.
    5. Fastball now clearly shows the tokens you earn.
    6. Improved many caves, less dead ends, more polish.
    7. Monsters Spawn Rate Slowed in some dungeons.
    8. Many new Weapons and Armors added to game.
    9. Nether Membership is eradicated, it was boring.
    10. The Nether Sky has been polished up a lot.
    11. Brewing Speed doubled for all levels.


    Combat/Balancing
    1. All 'Nether-Sky' training enemies give Much more Exp.
    2. Many of {Nero}'s skills are learned earlier.
    3. Ubus and Beedo now have new skills to unlock.
    4. 'Aqua/Water' spells now have a wider damage range.
    5. [Assault] - Does 35% Extra Damage (up from 8%).
    6. [Vorsom] - Recovers 7% mana (up from 3%).
    7. [Sooth] - Initial Damage increased by 20%.
    8. [Mass Barrier] - Costs 4 TP (down from 5).
    9. [Fortitiude] - 35% Max HP (up from 25%).
    10. [Endless] - Initial Damage increased by 25%.
    11. [Flashwork] - Initial Damage increased by 8%.
    12. [Energy Blast] - Initial Damage increased by 40%.
    13. [Empower] - Lasts 7 Turns (up from 4).
    14. [Enrage] - Lasts 8 Turns (up from 5).
    15. [Thermoboria] - Initial Damage increased by 10%.
    16. [Sooth] - Reduces 10% Enemy Damage (up from 5%).
    17. All Gemstones now reduce 50% element damage (up from 25%).
    18. [Endless] Renamed to [Blade Fury].
    19. [Blade Fury] - Damage +20%, Cost 6 (down from 8).
    20. [Nether Shock] Damage Up 240%.
    21. [Hold The Line] renamed to [Protect].
    22. [Protect] Cost 3 BP (down from 4), increased protection.


    Platform Balancing
    1. [Basic] - 40% Attack Damage (up from 15%)
    2. [Recovery] - Group Heals 10% (up from 5%).
    3. [Shock] - 50% Damage/Defense (up from 20%).
    4. [Frost] - 50% Damage/Defense (up from 20%).
    5. [Magma] - 50% Damage/Defense (up from 20%).
    6. [Earth] - 50% Damage/Defense (up from 20%).


    Bug Fixes
    1. The Infusioner Crafting in Techrot was broken.
    2. The Nether Sky INN wont send you to Risa anymore.
    3. Many minor map tweaks/edits.
    4. Enchanted Feathers now show in the inventory.
    5. All crafting materials are now obtainable
    regardless of your storyline decisions.
    6. Fixed dozens of minor wall glitches.

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  • » July 17, 2018

    New Features & Major Changes
    1.
    General Changes
    1. Game Optimization: Reduced game size by ~130mb.
    --- Lots of code and design improvements to improve lag.
    2. Minor World Map changes in prep for future content.


    Bug Fixes
    1. Fixed the top UI bar not showing at the correct times.
    2. The UI is now properly hidden during the Spy event.
    3. Fixed Hotkey graphic from being buried under UI.
    4. [Shock] Hex was showing the wrong menu graphic.
    5. Fixed [Nero]'s name not changing when you meet him.
    6. The Shrine in the hidden springs is accessible now.
    7. [Fortitude]'s tooltip now displays the correct icons.
    8. Misc movement glitches & spelling mistakes fixed.
    9. Location Glitches in Decom after fighting Clyde in Berom are fixed.
    10. Fixed missing particle effects in the Hidden Springs dungeon.
    11. Some potions glitched out when leveling up in brewing.
    12. [Avita] was missing a tech menu skill.

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  • » July 8, 2018

    New Features & Major Changes
    1. Stats & Currency Bar addition to UI.
    --- This bar will be tweaked/updated greatly over time.
    2. Small Menu Update
    --- Main Menu Hp/MP/EXP Bars extended.
    --- All Menu's graphics touched up.


    Combat/Balancing
    1. [Beedo]'s Opening Fight - He has 15% less HP.


    Bug Fixes
    1. Fixed missing battle effects in Berom Courtyard.
    2. Tweaked battle effects slightly to decrease load times.

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  • » July 2, 2018

    New Features & Major Changes
    1. Battles have been updated further.
    --- New Battle Platforms! They change looks by area/enemy.
    --- 7 Hexes for your Platform are currently obtainable.
    --- The [P] hotkey is repurposed for Platform Hexes.
    --- Battle backgrounds have gained swag.
    2. Added game mode options during 'New Game'.


    General Changes
    1. Skill/Spell tooltips have been updated to a new format.
    2. Berom's secret area is now discoverable, but no rewards yet.
    3. You can now track your 'Total Kills' in Adventure Menu.
    4. The [Captain]s have had gfx improved.
    5. Dozens of Ch1-Ch5 areas visually updated.
    6. Updated the music for several areas.
    7. Inn Pianos should now be completely up to date.
    8. The Pero Game Room was overhauled to a completely new design.
    --- The old Pero Game Room will be rebuilt in [Risa] next update.
    9. Some storyline dialog has been improved and clarified.


    Combat/Balancing
    1. Most heal spells cost 3-5% more mana.
    2. [Shock & Awe] Damage Increased 45%
    3. [Shock & Awe] Cooldown added, 2 turns.
    4. [Shock & Awe] Now costs 5 BP, no longer needs mana.
    5. [Hold The Line] Redesigned.
    6. [Twin Attack] renamed to [Twin Strike].
    7. [Endless Strikes] renamed to [Endless].
    8. [Endless] Cost to 8 BP (was 5), Damage +45%, Cooldown added.
    9. [Maul] Cost to 4 BP (was 3), Damage +28%
    10. [Flashwork] Cost to 5 BP (was 3), Damage +16%, Increased Cooldown.
    11. Capped the damage on Ch1. enemy skills, to prevent insane crits.
    12. [Fortitude] Bonus Decreased to 125% HP (was 150), Cooldown added.
    13. [Fortitude] Now effects the entire party, not just [Bodvar].


    Quests
    1. Quests now have icons associated to each one.
    2. Added [Storyline Quest] for the Berom Courtyard.
    3. Added [Side Quest] in Decom Floodlands.
    4. The opening quest has been altered to integrate Hexes.


    Bug Fixes
    1. Ubus the Wizard functions properly at the Nether now.
    2. [Call of Nightmares] now refunds BP until it's functional.
    3. Fixed 'Strategy' names sometimes being stuck on battle screens.
    4. Keezi's mirrors now fade properly when Keezi is defeated.
    5. Some potions effects were incorrect.
    6. Fixed placement errors in F1 menu.

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  • » May 22, 2018

    New Features & Major Changes
    1. Significant updates to Hobbies. See [Hobbies] below.
    2. New [Adventure] Menu! Combines the [Storage] with new menus.
    3. [Bodvar]'s soul becomes conflicted after Decom...
    4. The immensely helpful *Magic Shrines* have appeared!
    5. Secret Passages added to the game, with very good rewards...
    6. Hotkey functionality added, introduced at tutorial.
    7. What the hell did those engineers build next to Pero?!
    8. A Game Room has opened in the town of Berom!


    General Changes
    1. You'll now need the Ship to visit the farmhouse.
    2. The 'Springs' Fire dungeon has 50% less monsters.
    3. The 'Springs' Ice dungeon has less dead ends.
    4. The 'Maze' dungeon has 20% less monsters.
    5. Some 'Maze' dungeon mini-games were made faster to complete.
    6. All 'big torches' should now be lightable with [Torch Wood].
    7. Item shops now sell Ingredients and Food, instead of potions.
    8. Gemstones are no longer always sold in item shops.
    9. Various touchups & polishing to scenes, special effects, and maps.
    10. The [Game Beta Driod] has been hidden unless you find it ;).
    11. Dozens of areas have been polished & updated, including [Risa].
    12. Nether's 'Book of Stats' is removed - see the new Adventure Menu.
    13. Many more updates to gfx, item icons, menus, etc.
    14. More tutorial polishing and changes.
    15. The 'lightning storm' in [Decom] is re-enabled and improved.
    16. Many remaining older animations have been updated.
    17. You're given more gold to start with in [Decom].
    18. The water in the 'dream' are now far more noticable.


    Combat/Balancing
    1. [Clyde]'s health reduced by 12%, damage reduced by 5%.
    2. Heal spells cost ~12% more mana.
    3. Some of [Avita]'s higher ranked spells are now learned earlier.
    4. Tonic potions redesigned to be In-Combat party heals.


    Hobbies
    1. Due to significant hobby changes, the storage menu is updated.
    2. [Brewing] - New! Introduced in Decom.
    3. [Brewing] - Incredients drop from all enemies, and some in item stores.
    4. [Crafting] - Magical 'Cubes' removed from all recipes.
    5. [Mining] - Can now be discovered in Pero instead of Techrot.
    6. [Mining] - Pickaxes can now break & also be repaired.
    7. [Ghosts] - A new secret Ghost Hunting adventure awaits...
    8. [Ghosts] - Scarecrow's rewards are now realistically obtainable.


    Bug Fixes
    1. The menu now opens back up after using some items like codecs & orbs.
    2. Fixed the completion of the quest "Like a Rock".
    3. [Avita] didn't have access to some spell ranks correctly, now she does.

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  • » April 3, 2018

    New Features & Major Changes
    1. Battles have been overhauled quite a bit:
    --- New Battle Interface!
    --- Skills & Magic graphics overhauled.
    --- Many enemies have been fully animated.
    --- Some minor changes to familiar battles.
    2. Introduction/Explinations of [Tech] implimented.
    --- See -Label Changes-
    3. Additional cutscenes implimented.
    4. Skill Upgrading is finally implimented!


    General Changes
    1. Multi-Function boxes are now more noticable and colorful.
    2. Created nameplates for some of the storyline characters.
    3. Item Shop: Gemstone costs reduced by 30%-50%.
    4. Elixirs/Potions have had costs & effectiveness improved.
    5. New potions and items to discover.
    6. [Tomes], [Orbs], & [Seals of Power] now have custom icons.
    7. The Nether's 'Book of Stats' now shows Treasure Chests.
    8. You can now choose to 'Lie' to all roaming Guards in Decom.
    9. Some skills have had their animations and effects tweaked.
    10. 'Trick' health bars (ex; Phase 1 Shar) are now hidden.
    11. The 'Mountain Passage' has been touched up.


    Combat/Balancing
    1. If an Enemy uses [Guard], it is now only half effective.
    2. [Bodvar] learns some skills in a different order now.
    3. [Inferno] no longer has ranks, and scales better with level.
    4. [Shock & Awe] is now a stronger and more terrifying spell.


    Label Changes
    1. [Primary Skills] are now called [Tech].
    2. [Shard Strike] renamed to [Assault].
    3. [Soul Shield] renamed to [PsyShield].
    4. [Thunder] renamed to [Zap].
    5. [Seal Piece] renamed to [Broken Seal].


    Bug Fixes
    1. Finally, the light-flickering bug has been solved.
    2. Fixed a difficulty bug with some guards in the floodlands.
    3. Enemies/NPCS moving during storage/torch menus fixed.

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  • » March 7, 2018

    New Features & Major Changes
    1. Berom Keep has had it's programming and layout dramatically touched up.


    General Changes
    1. The opening lightning storm in Decom has been disabled until it's polished.
    2. Added a custom background to 'World Map' battles.
    3. More general & map polishing and touch-ups.
    4. World Map was switched from 'M' to 'F6' due to a conflicting bug.
    5. Minor changes to the Tutorial structure and learning curve.
    6. More misc content has been hidden until the player understands & unlocks it.
    7. Added more fail-safes to help prevent bugs during exploration.
    8. Sync Monitor FPS is now Enabled by default. This may not stay, just to test.
    9. Ledgewalking disabled in Decom. Dev-Code (28001) will revert this if necessary.
    10. Improved some tooltip language.
    11. Duration of item pop-ups reduced by 30%.


    Combat/Balancing
    1. [Twin Attack] buffed 5% damage.
    2. [Freeze] (all ranks) nerfed 8% damage.
    3. Minor changes to [Emma]'s shield spells to ensure they always work.
    4. [Guarding] will no longer lower [Burn]'s initial damage.
    5. Targets that are on fire [Guard] less effectively.
    6. [Weaken] spells last slightly longer.


    Bug Fixes
    1. Fixed name's reverting back to default occasionally.
    2. Fixed some errors in skill tooltips.
    3. Event errors that caused some animations to wait 2-3 seconds before displaying.
    4. The lantern had the wrong sound effect.
    5. Fixed an issue where the Quest Tracker wouldn't automatically show up.
    6. Missing [Weaken] icons in the menu have been fixed.
    7. Several minor graphical and movement glitches in Pero fixed.

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  • » February 26, 2018

    New Features & Major Changes
    1. Storyline updated! You can now continue all quests.
    2. MAJOR polishing (sounds, graphics, menus, towns etc).
    3. New [Storage] menu for crafting items and currencies.
    3. Most characters have had their looks improved.
    4. You can now see [Bodvar]'s stats on the map.
    5. Ghost Hunting and Day/Night improved.
    6. Opening Story & Tutorial Polished and finished.


    General Changes
    1. The light crystal from the Torch Menu is now called a [Control Crystal].
    2. All skills/spells have had their icons & descriptions updated.
    3. Some early-game monsters have been re-designed.
    4. It's a bit darker in Decom when you first wake up...
    5. Most Primary Skills have had their [Shard] costs cut in half.


    Combat/Balancing
    1. Still unhappy with BP, I reworked and simplified it Dramatically.
    2. Avita is no longer capable of Earth spells.
    3. Cassie's [Barrier] ability now shields 100% of damage based on her max mana.
    4. Some enemies can now use the [Barrier] skill.
    5. [Shar] has been rebalanced a bit.
    6. Now only soldiers or bosses will ever 'Guard'.


    Clutter Clean Up
    1. Lights from the Torch menu no longer also display in the invintory.
    2. Spells with different ranks are now grouped in the skill menus.
    3. Some features/things are now hidden until they are explained.
    4. Large amounts of unimportant dialog were condensed or removed.


    Bug Fixes
    1. Fixed: The universal organ music in the Nether no longer glitches or restarts.
    2. Fixed: Incorrect tooltips on some of the War Center features.
    3. Naming characters now has the correct images.
    4. You'll no longer get stuck on dead enemies.
    5. Fixed skill tooltips sticking in battle.

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  • » December 21, 2017

    New Features & Major Changes
    1. More Storyline is now available after the events in the Toron Kingdom!
    2. Quests! We have Quests! This will help the learning curve & content creation.
    3. Added more content to nearly every area/town in the game. (Except Tutorial)
    4. Massive Overhaul to many graphics, UI & Menus, as well as the opening title.
    5. The maps [Town of Decom], [Toronian Forest], & [Spirit Cave] have all been polished.
    6. [Full Screen Mode] and [Sync FPS] are now available in options.
    7. Game Resolution has been improved for wide-screen play.
    8. Keyboard integration to allow your keyboard to act like it does in most games.
    9. Discord Chat is now possible within the game itself!
    10. Treasure Chests redesigned! They are now color-coded and MUCH faster to loot!
    11. You can now press F1 at any time to open the in-game help menu!
    12. War Centers have finally opened which teach you Primary Skills. [Code 1]


    General Changes
    1. Some dialog has now become "chatter", which doesn't inturrupt gameplay.
    2. Formation/Status Menus removed. [Code 4]
    3. Cassie can no longer use the party's items in her opening solo fight.
    4. All the harmony crystals at the INNs have been destroyed. [Code 3]
    5. 'Keezi's Token' has been changed to 'Wrath of Keezi' - a useable battle item.
    6. The flashlight has been dramatically improved.
    7. Health 'Potions' have been renamed to 'Elixirs'.


    Combat/Balancing
    1. [Cooldown] and [Warmup] introduced. [Code 2]
    2. Some skills are now [Guaranteed Skills], and can never miss.
    3. Many varius skill and balance changes.


    BP and Strategy Changes
    1. Default BP is now 250 max, unless altered by choice of strategy.
    2. All skills now require more BP than before, but BP is also easier to gain.
    3. New BP Gain Values: Regular Attacks [+15], Guarding [+12], Evading Attacks [+10], Killing Blow [+5]
    4. [Healer] Strategy is now ~20% less effective. It was way too strong.
    5. Removed Strategy: [Aggressive] - It was too much like [Slayer], which is buffed.


    Bug Fixes
    1. Weather has been disabled for now. Roughly 30% of GFX cards cannot handle it.
    2. The first Keezi encounter could one-shot you randomly due to a miscalculation. Fixed.
    3. The previous "boat" background fix reversed the issue. So once again, that is fixed.


    [Codes]
    [Code 1] Primary Skills: These are skills that are always avilable in the attack menu (like Attack & Guard). They cost no mana or BP, and have a faster 'use' speed than normal skills. You can visit the War Centers that have opened their doors in any town. Each character has a game maximum of three Primary Skills to be discovered.
    [Code 2] Cooldowns & Warmups: Some skills when used now have a cooldown before their next use. In addition, any skill with a cooldown needs to 'warm up' at the start of each battle. This will allow the creation of far more powerful and fun skills and abilities without them being abused or spammed.
    [Code 3] All 'Harmony' crystals at INNs were smashed to bits! Instead have a pretty piano! (In reality, I have other plans for the usage of "crystals" and I don't want them feeling overused with them floating all over the inns as well.)
    [Code 4] [Formation] no longer serves a purpose or provides any functionality. [Status] same thing because all relevent information is now available in the main menu area instead.

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  • » October 26, 2017

    General Changes
    1. Added in a debugger script to help bug-test and solve glitches I cannot replicate.
    2. Some of the mid-game landscapes look better in preperations for future updates.


    Bug Fixes
    1. Guard ability now correctly blocks 70% of all damage (was only blocking 30%).
    2. All songs should now be displaying properly in the Harmony Crystal.

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  • » October 18, 2017

    New Features & Major Changes
    1. The empty island south of the home town is no longer so empty.


    General Changes
    1. All early-game enemies now give 8% more experience.
    2. The first "Captain" boss hits 15% harder, but now summons 2 guards instead of 3.
    3. The musical 'Harmony Crystal' has been updated with the patch 0.40 music.
    4. A character death in battle now has a less annoying and softer sound effect.


    Combat/Balancing
    1. Revamped [Guard] ability. Increased health regenerated and now defends 70% of all incoming damage for that turn. (Previously it was 20% melee 50% magic defense).
    2. Buffs will now have a "number" located on them, so you know how many turns they have left before they expire.


    Element Changes
    1. Electric VS Metal is now 25% stronger. (Used to be 15%).


    Bug Fixes
    1. This update fixes a major timing glitch that causes buffs not to fade.
    2. Fixed a large number of issues with text displaying in the wrong place.
    3. Characters will now properly walk "through" doorways when entering buildings.
    4. The Decom Store owner now remembers she's supposed to sell Health Gemstones too!
    5. Fixed the "Boat" battle background becoming stuck after sailing.
    6. A missing locked door to an abandoned building in Pero is once again showing.
    7. Glitch was solved that caused some enemy spells to do zero damage.
    8. Fixed a glitch that caused the Bar-Scene boss to glitch out while fighting Cassie.
    9. Beedo's lvl 5 skill 'Beatdown' now shows up in the menu properly.

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  • » October 15, 2017

    New Features & Major Changes
    1. More storyline is now available! You can continue on past the town of Berom!
    2. New Tooltip System helps players learn without long 'conversations' with NPCs!
    3. The beginning tutorial has been completely overhauled. Again...
    4. New 'Torch' menu. This is explained below in the Enviorment notes.


    General Changes
    1. Character Health & Defense re-worked to help reduce early and mid game heal spamming.
    2. Begun work on simplifying diaglog, so it's easier to read and understand.


    Combat/Balancing
    1. Enemy health bars now visable - my plans/reasons for keeping them hidden is scrapped.
    2. Bosses now carry HP/MP potions, which they may use in desperation when losing.
    3. Enemies have had their difficulty slightly lowered across the board.
    4. 'Beedo' has a new signature move now, to attack twice on every regular attack.
    5. Single-Target heals now scale better with gear.


    Bug Fixes
    1. Fixed major issue that caused some bosses to not use mana on some skills.
    2. Fixed many graphical glitches caused by dense clusters of trees.

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  • » August 19, 2017

    Game Updates
    - New: More storyline is now available! You can continue on to the castle!
    - New: Elemental Mastery - Elements of spells matter now! See the chart!
    - General: Cut down some of the really long dialogs.
    - General: Slightly increased early game difficulty of random enemies.
    - General: Slightly reduced early game combat time of random enemies.
    - General: Began adding some icons and colors to game text to help learning curve.
    - General: Updated skill descriptions to be more understandable.
    - General: Improved the conversation system; NPCs now have different things to say.
    - Skills: Tweaked skills; strength and functionality adjusted.
    - Maps: Some maps now have 50% of "random encountered" enemies now visible.
    - Maps: Expanded Weather! New types of rain/snow/fog depending on area.
    - Maps: Created cloud-cover that are sometimes visable depending on area.
    - Maps: Added dozens of more random chests around the game in various places.
    - Maps: Slightly increased the amount of gold from some chests around the game.
    - Maps: Added a bunch of map polishing to the beginning areas of the game.
    - BugFixes: Fixed a vast majorty of "missing file" issues.
    - BugFixes: Fixed many graphical issues (ex; chests not appearing to open).
    - BugFixes: Fixed various other things reported from discord.

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  • » June 1, 2017

    Start of Alicon Development

    Game Development Begins
    Closed Beta scheduled around v0.30 in roughly two months.
    Announcements will be made regarding lauinch and download links.

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