Developer Note: This game has a pending expansion version that was never released, that will be shared by the end of 2024. Currently, after the 'Town Invasion' event, the game is considered complete.
  • » February 2nd, 2020

    New Features & Major Changes
    1. 4 New World Areas to explore!
    2. 2 New Dungeons to discover!
    3. Level Cap raised to 40.
    4. Game Time now represents a 24 hour day:
    - Days last 24 cycles (24 minutes).
    - The time of day will show on the UI.
    5. Several new menus to access by holding Shift.

    Storyline
    1. The Atrox Campaign begins after you disable the ship.
    > More story content every update in the 0.7x cycle.
    2. The 4th world key (Magma Key) is now discoverable!
    3. The Nevsi Meteor storyline portion implimented.

    General
    1. Starting Resource Caps have been increased:
    - Food cap increased to 2500 (was 2000).
    - Wood and Metal caps increased to 3000 (was 2000).
    2. [Vital Fuse] now only affects the main character.
    3. [TuneBox] Music now keeps playing after exiting.
    4. Map [C3] now also has an Ion Tech to discover.
    5. Nanites have been removed from the game.
    6. [Enhancer] 'Slice' upgrade replaced with Armor upgrade.
    7. [Enhancer] 'Max Energy' nerfed by half.
    8. New rare locked powerup chests to find.
    8. Removed 3rd and 4th normal town music theme.
    10. Space Hub now builds with wood instead of metal.
    11. [Inventory] "Amps" weapon category is now "Legendary"
    12. [Tech Lab] 'Energy Booster' replaced with 'Armor Booster'
    13. [Tech Lab] New: "Scavenger Core"

    Map/UI/Visual
    1. [M] Underground and Dungeon Maps implimented!
    2. [F] Lights sizes/brightness adjusted.
    3. Polished cliff bases interaction with water.
    4. The IN-TOWN bottom-left UI is removed.
    - Town UI can be accessed anywhere using new Shift menu.
    5. World Vault has gotten it's overhaul/polish.
    6. The Temple and World Vault are both fully completed.
    7. Game Stats and Lifeform Tracker menus updated.
    8. Key areas and dungeons now display name when entering.

    Combat
    1. New "Robotics Center" - Replaces the Weather Machine
    - Allows you to change your skills.
    - New Skills: [Sumo], [Beserk], [Inferno]
    2. ENEMY STYLES removed, and Combat Icons Revamp:
    - Enemies no longer have "styles" assassin/swarm/basic.
    - Enemy icons now represent their level or active effects/debuffs.
    - Target locked enemies now display a lock animation instead.
    3. The combat tutorial is updated to reflect many changes.
    4. Enemies will now initiate combat as soon as they detect you.
    5. Preception "Gift From Alice" altered to reduce agro range.
    6. The player now gains about 15% more hp per level.
    7. New Weapon: Fury Claws

    BugFixes
    1. Mine Carts were getting stuck when full on metal.
    2. Saving 'Ria' bonus was being calculated incorrectly.
    3. Mining Drone can no longer be snuck out of the mine shaft.
    4. Graphical glitches on some bosses were fixed.

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  • » October 28, 2019

    New Features & Major Changes
    1. New Area: Whisper Lands
    2. New Dungeon: The Haunt
    3. The [Secret Lab] is fully released.
    4. Level Cap raised to 34.

    General
    1. [Space Hub] Added gemstone spawns to all realms.
    2. [Drone Factory] Added Loot Drones around maps.
    - Loot Drones activate after building drone factory.
    3. Lock Orbs now based on # of DNA Enhancers you have.
    4. [Phaser Core] - Removed the 'at no extra cost'.
    5. [Frost Fists] - 1 Zircon instead of 300 water to craft.
    6. [Tech Lab] - New [Plasma Booster] and [Recovery Booster].
    7. [Energy Booster] - Now +40 Max Energy (Up from 20).
    8. You can now buy [Plasmatic RMS] from the Tavern Shop.
    9. Stonework turn-in now only available after Super Core.
    10. The boss [Gozom] has been renamed to [Goznar].
    11. Added "Exit Game" feature after Saving.
    12. [Genetic Garden] Spice flowers give new item: [Rare Herb].
    13. [Drone Factory] Miner Drone attack speed increased 300%.
    14. The Windrip garden now grows regularly, providing more food.
    15. Campfires now give a healing aura when near to them.

    Map/UI/Visual
    1. Game Hud has been condensed to help unclutter the main UI.
    - Gemstones are now a part of the Inventory Hud.
    - Ion Tech is now an inventory item instead of a hud resource.
    - Plasma is now a resource gauge.
    - The HUD changes style and color to benefit menus or combat.
    - Hud now shows if it's Day or Night.
    2. New [Quick Swap] overhaul, in the inventory!
    3. Added help text to Enhancer.
    4. Remossi tileset updated (Dwellings/Space Hub).
    5. Weapon Costs now show on the Hud.
    6. Map-unlock signs now have a [!] when unactivated.
    7. More character weapon GFX added for several weapons.
    8. New color choices for Town Wall Lamps.
    9. Improvements to World Map, including dungeon completion icons.

    Combat
    1. -Slice- Rework: Now a timed sprint instead of a dash.
    2. [Slice Amp] Now extends sprint time, instead of CD reduction.
    3. New Weapon: Log Launcher (Discover in Wet Woods).
    4. New Weapon: Plasma Bomb (Discover Whisper Lands).
    5. Player attacks now delay an ENEMY's jump/teleport ability.
    - (Exact amounts will be added to skill tooltips in the future.)
    6. New Enemies: They appear after the 'Invasion CutScene'.
    - [L16] Advanced Looter, [L24] Power Looter, [L32] Shock Infantry
    7. Many world enemies have 10% - 30% more HP.
    8. Phase Rifle now costs 25 Plasma (up from 20).
    9. [Rift Demon] removed extra monsters, and rebalanced fight.
    10. Barrier can now push away Atrox "Demon Dogs" in the ship.

    BugFixes
    1. Fixed a long list of misc weapon and inventory glitches.
    2. Fixed many incorrect item and shop tooltips.
    3. Fixed bugs causing enemy respawns at incorrect times.
    4. Enemies will no longer respawn while in the inventory.
    5. Fixed player and drones being able to use skills in menus.
    6. Plasma food at Genetic Garden could give negative amounts.
    7. Fixed bugs with campfires burnout timers.
    8. Fixed tons of incorrect skill damage calculations.

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  • » September 18, 2019

    General
    --- [1] and [2] Require Game Restart ---
    1. Starting Max Food now 2000 (up from 1000)
    2. Maximum Ever Possible:
    - Water: 4000 (up from 2500)
    - Food: 8000 (up from 5000)
    - Wood: 10000 (up from 8000)
    - Metal: 10000 (up from 8000)
    3. Implimented additional failsafe measures for lag.
    4. The [Workbench] no longer needs water for anything.
    5. Added PowerSave failsafe to the saving system:
    - Solves massive non-stop lag spike caused by the save system.
    - You can manually trigger the failsafe with [Shift] + [P].
    6. Onyx can now also be found anywhere underground.
    7. Updated chest rewards in the Chaos Cliffs caves.
    8. Ghost Blade has new crafting requirements.
    9. TuneBox credits list has been brought up to date.
    10. Plasmatic RMS now recovers 400 plasma (up from 200).
    11. You now generate 8 plasma per cycle.
    12. Containers now give twice as much resources.

    Map/UI/Visual
    1. Town UI has been shrunk.
    2. Town UI now matches Game UI color scheme.
    3. Added cooldowns to tooltips of weapons.
    4. The [Atomizer] now shows it's collect range on screen.
    5. The River's Eye bridge is now activated with Lock Orbs.

    Combat
    1. New Weapon: Phase Rifle
    - Craftable at Mech-Shop [Requires Plasma Weapons Blueprint]
    2. Ghost Blade consumes 8 Plasma (down from 9).
    3. Atombot refresh Cooldown is now 6 seconds (down from 15).
    4. [Atomizer] cooldown is now 3 seconds (down from 10).
    5. [Space Hub] Realm monsters exp increased 10-30%.
    6. [Space Hub] Portals can no longer be entered during combat.

    BugFixes
    1. The two soldiers didn't spawn at the Shock Droid.
    2. Fixed glitches caused by escaping from tutorial enemies.
    3. Space Hub: Realms had the incorrect difficulties.
    - They were all using the easiest difficulty of Golden Realm.

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  • » September 8, 2019

    New Features & Major Changes
    1. Brand new Inventory system!
    - (Items, Equipment, Options, Save, merged together!)
    2. Super Structure: [Tavern] Released!

    Storyline
    1. Changes to city layout to prepare for future story.

    General
    1. Menu Optimization: Opening menus should be faster now.
    2. New Items: RMS Injectors
    - (All other healing items replaced.)
    3. New Item: Accelerator Watch
    4. Blueprint items no longer need to be 'learned'.
    - (Having them in the inventory is all you need!)
    5. Dr. Atom moved the [Matter Converter] into the lab.
    6. Flame Kit moved to Workbench.
    7. Injectors craftable in Mech-Shop.
    8. Remossi Containers can now be found in chests.
    9. [TechLab] New 'Plasmatic Core' added.
    10. [Stopwatch: Slow] lasts 2 cycles (down from 3).
    11. The Generator now also recovers all HP.
    12. Having partner join you now also recovers all HP.
    13. New: [Deconstructor] - Unbuild something, once.

    Map/UI/Visual
    1. 'Resource UI' becomes 'Combat UI' during combat.
    2. UI Exp Bar now shows exact experience number.
    3. "Hide UI" will now also hide the player hotkeys.
    4. Stopwatches now show on the UI when active.
    5. Intro decision scene special effects added.
    6. Game Font updates.
    7. Several items have new/different Icons.
    8. 'Globe Cores' renamed to 'Orb Locks'.
    - (Polished explaination sign in Remossi Dungeon).

    Combat
    1. [Frost Core] renamed to [Frost Ray].
    2. Plasma has been reworked:
    - [Shoot] requires plasma to fire now.
    - Start the game with 800 Plasma.
    - Plasma CAP increased to 9999 (was 999).
    - Plasmatic Chamber no longer requires Old God.
    - Plasmatic Chamber creates 3x more plasma.
    - [Ghost Blade] costs 9 Plasma (up from 3).
    3. [Ghost Blade] damage increased by 40%.

    BugFixes
    1. Exp now shows on screen for town construction.
    2. [Surge Core] gave [Crystal Core] hp bonus instead.
    3. The 'Updater' once again correctly resumes cycles.
    4. The Supply 'Containers' from the Space Hub didn't work.
    5. No more playing on mine tracks without a cart!
    6. Fixed Space Hub tooltips repeating.
    7. SatBot enemies incorrectly gave half EXP.

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  • » August 17, 2019

    New Features & Major Changes
    1. The first of many secret areas has been added.

    General
    1. Added an storyline end notifier for the Task Bar.
    2. [Flame Core] updated functionality/tooltip.
    3. Campfires Fuel System (Replaces Timer System).
    - Meaning regardless of map refresh, they will burn out.
    4. [Space Hub]: Prime Creature spawn notification added.
    5. [Game Mode]: 2x Resources nerfed to +50% resources.
    - Seriously though, this was way too strong at 2x.
    6. Added more Stones and Bio Circuits across several maps.
    7. Updated some chest rewards across many maps.
    8. The cure process is about 15% faster now.
    9. Mine Shaft [Onyx Box] cost 400 Shards (down from 500).
    10. Added 'Completion' SFX for computer terminal hacking.
    11. Experience gained for building structures nerfed a lot.
    12. The [Emero] enemies have been added.

    Map/UI/Visual
    1. Improved Skill Hud hotkey icons.
    2. Improved 'Save Reminder' to not be so spammy.

    Combat
    1. New Enemy: SatBots
    2. Golems have 15% more health.
    3. [Rift Demon]: Shields less, takes more cannon damage.
    4. [Nightmare Core] +30% Healing (up from 10%).
    5. [Alice] Phase II: 2 Ghosts instead of 3.
    6. [Gozom] 'Ghost Beam' skill does +15% more damage.
    7. [Gozom] will defend the computers much faster now.

    BugFixes
    1. The 'Town Hud' now hides in crafting menus.
    2. [Tech Lab] construction costs being incorrect.
    3. [Crystal Core] Tooltip was incorrect.
    4. [Onyx Core] cost being incorrect.
    5. [Luman Core] healing bonus didn't work, now it does.
    6. The cure process starting without the stoneworks.
    7. Solved weapon detection glitch when mining multiple nodes.
    8. Fixed glitches with canceling the teleport menu.
    9. Fixed the map transfer issue in [Dust Pit].
    10. Fixed atombot recall graphical glitches.
    11. Dozens of trees had limbs go missing. Regrew them all.
    12. Fixed missing Lifeform Tracker monsters.
    13. You can no longer get stuck behind the mine counter.
    14. Fixed pathing glitches in the mine shaft ladders.
    15. You can no longer use [Warp Control] during the cure.
    16. The door to the lab chair room works correctly now.
    17. Overgrow mushrooms no longer insta-kill with lag.

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  • » August 11, 2019

    New Features & Major Changes
    1. New Area: Mixon Isles
    2. New Area: Emero
    3. New Area: Moon's Edge
    4. 2 New Dungeons
    5. 4 New Bosses
    6. New: [Game Mode] Choose an optional mode at start.
    7. Super Structure: [Space Hub] Released!
    - (Tavern is delayed to 0.62 due to complications/bugs.)
    8. Game Stats are now accessable in the lab.

    Storyline
    1. Level Cap increased to 32.
    2. More main story added after scenes in Dust Pit.
    3. Several new areas, cutscenes, events, and more!
    4. Introduction of the Mook species.

    General
    1. Chests/Boxes that have wood/metal give +30% more.
    2. [Enhancer] upgrades now cost the new item: 'Bio Circuit'.
    3. [Master Key] can now be obtained in several locations.
    - (Afterwards, alternate locations give Bio Circuits.)
    4. Red Modules can now be recharged with a Power Core.
    5. Campfires no longer need to be 'stocked' with wood.
    - (It was annoying and confusing, since only some did.)
    6. [Receiver] now called [Warp Control].
    - (Now allows travel in both directions, to/from town.)
    7. [Tech Lab] 3 New Cores: Crystal, Luman, and Tracer.
    8. Teleporter at 'Chaos Cliffs' has a new location.

    Map/UI/Visual
    1. Player UI and Combat Interface updated.
    2. Town UI added; shows the status of town development.
    2. Treasure chests/crates visually updated.
    3. New [Combat Warnings] for poison/targeting updates.
    4. Removed 'flickering' on campfires for performance.

    Combat
    1. [Barrier]'s invincibility recoded to be more reliable.
    2. [Shoot] Max Range added; 10 Tiles.
    3. [Ranged Weapons] Max Range added; 10 tiles.
    4. Some enemies "Charge Up" before unleashing melee skills.
    5. Added enemy targeting mechanics, enemies can miss shots.
    6. New Enemy Skill: Poison (Fades naturally, no cure needed).

    BugFixes
    1. EXP Gauge now correctly shows current exp to level.
    2. Improvements attempting to solve "TypeError" glitches.
    3. Fixed empty '!' in lab house.
    4. Fixed some rescued NPCs rewards not being given correctly.
    5. Finally, for real, fixed the Old God respawn issues.
    6. Harvesting Chests could break when at full resources.
    7. Playing the female hero could break wood capacity.
    8. More improvements to the Save System to stop lag spikes.
    9. Fixed bugs caused by never building [Water Tanks].
    10. Fixed issues causing enemies to sprint too frequently.

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